AU
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Game:
ESC (escape) | open or close menu, or close opened windows |
W, A, S, D | move front/back/left/right |
mouse | look up/down/left/right (pitch/yaw) |
SPACE | jump or fly up |
LEFT SHIFT | duck or fly down |
LEFT CTRL | sprint/boost |
LEFT mouse button | with empty hand: break block |
RIGHT mouse button | with block in hand: place block |
1-9 or mouse wheel | select hotbar slot |
X | unselect hotbar slot (empty hand), press again to select last selected slot |
Q | pick (select or spawn) targeted block, or drop 1 of selected hotbar item if no target |
M | cycle mode of selected stack |
boost + Q | drop all of selected hotbar item if nothing is targeted |
boost + jump | double jump (disabled) |
E | open or close inventory |
F | toggle creative flight |
G | toggle no-clip - also enables creative flight |
Z | zoom |
P | force GC and write debug stats to log file |
F2 | save screenshot to ~/.aucore/screenshots/ or %USERPROFILE%/.aucore/screenshots/ |
F9 | toggle block selector |
F10 | toggle section grid |
Settings:
- ESC menu > map > change time of day
- ESC menu > controls > bindings, invert mouse setting, mouse sensitivity, fly boost multiplier
- ESC menu > graphics > display/window size, view radius, various debug settings
- ESC menu > hud > block selector, section grid, hotbar scale, crosshair scale
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- NumLock must be turned on to use keypad as unique keys, this is a problem with Java or LWJGL
Inventory:
- Left click stack to drag entire stack
- Right click stack to drag half of the stack
- Left click to drop all of dragged stack
- Right click to drop one of a dragged stack
- Shift-left click dragged stack on another stack to swap
- Ctrl-left click stack to transfer all stacks of this type between inventories
- Shift-left click stack to transfer all of stack between inventories
- Ctrl-shift-left click stack to transfer one of stack between inventories
- Mouse wheel on stack to transfer one of stack between inventories
- Inventory open/close key puts dragged stack back in its slot
- Left click outside window to drop all of dragged stack on ground (bottom to throw at feet, top to throw several blocks away)
- Right click outside window to drop one of dragged stack on ground (bottom to throw at feet, top to throw several blocks away)
Block Placing:
- left: place block on 4x4 target grid, some blocks (slabs) can be added to
- right: same as left click
- empty hand and most items can be held out, blocks can not as it would cause issues with rapid block placement
Empty Hand:
- left: break block, attack entity or punch air
- right: access block, access entity or hold out hand (point)
Cube Manipulator: [item]
- M key changes tools
- crouch to change cycle direction of tool (rotate backwards)
- left and right click to perform primary and section actions, some blocks use right click to cycle backwards
- rotate tool: rotates blocks that support rotate API (bricks, logs, slabs, stairs)
- style tool: changes style for blocks that support style API (slabs, stairs)
- dismantle tool: NOT IMPLEMENTED
- sided IO tool: NOT IMPLEMENTED
- camo tool: NOT IMPLEMENTED
Section Slicer: [item]
- left click to remove slice of section targeted block is in, target face determines slice direction
- right click to remove entire section targeted block is in
Info HUD:
- [world name] (t: [temperature] h: [humidity]) [heading]
- [x position], [z position] f: [feet position] e: [eye position]
- l: [sun / red-green-blue block light at feet] d: [world day] t: [world time]
- fps: [frames per second] r: [horizontal x vertical view radius in blocks]
- w: [world thread tick time in milliseconds] p: [particle thread tick time in milliseconds]
- s: [visible/total sections] e: [visible/total entities] p: [visible/total particles]
- v: [visible vertices x1,000,000] t: [total vertices x1,000,000]
- u: [used memory] a: [allocated memory]
- h: [horizontal speed in blocks per second] v: [vertical speed in blocks per second]
- [targeted block or entity]
Other:
- walk forward with empty hand to climb over blocks
- walk forward with empty hand and jump to climb over two blocks
- crouch to pick up all stacks in a one block radius of your feet