AU


Development ChangeLog

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11sep2016

F2 key to save screenshot ** F9 key to toggle block selector ** F10 key to toggle section grid ** improved fps by not rendering bottom of bedrock (14% vertex reduction) ** reduced flat lamp to 87% brightness and small lamp to 73% brightness ** 3 new lamp variants that emit colored light instead of white light ** info hud now shows sun light / red-green-blue block light at feet

21aug2016

improved chunk-gen and mesh-gen speed when water block count is high ** fixed crash when rendering a lot of particles with low fps ** fixed issue that caused some chunks not to post decorate ** fixed issue that allowed glass to be used as camo for terrain blocks ** fixed issue where glass, ice and water slabs and stairs wouldn't render some shared faces ** load chunks around player in a near to far radial pattern instead of square pattern ** added total unrendered particle count to hud ** added random and catch-up block ticks ** added random player-near block ticks ** added scheduled block ticks ** leaf, snow and sand blocks randomly spawn particles ** snow and ice blocks melt in warm areas, unless covered ** water blocks freeze in cold areas, unless covered

12aug2016

automatically enable flight mode when enabling no-clip ** slightly improved section mesh-gen speed ** improved fps when no-clip is enabled ** fixed issue where top of flat lamps and water didn't render when a block was placed above them ** fixed issue where top and sides of small lamps didn't render when a block was placed above or next to them

10aug2016

fixed issue where entities wouldn't render when a lot of sections were generating ** fixed issue where top of slabs didn't render when a block was placed above them ** increased fps even more (bottom of slabs was never occluded)

10aug2016

lighting is now applied to particles ** particles for lamp blocks now glow ** shaped blocks now inherit camo isSolid property ** increased height of snow/terrain drifts ** key to toggle no-clip ** improved meshgen and chunkgen speed ** improved fps when scene contains slabs and stairs ** shared faces between glass/ice/water camo'd slabs and stairs are hidden, like they are between their full blocks ** fixed dark lines between distant snow/terrain slabs

2dec2015

fixed block selector lighting and antialias issues ** show day in info hud ** can once again target and break blocks when inside them ** random snow slab bumps ** added slabs around all terrain elevations and random slab bumps

1dec2015

full lamp, small lamp and flat lamp ** fixed stack bouncing for semi-transparent stacks ** reduced portable light range to 14.5 blocks ** portable light now uses the light level of the viewable entity ** light emitting blocks/items must be held to produce portable light ** worldgen snow drifts around terrain blocks ** oriented camo can now be rendered in slabs, stairs and terrain ** generates section meshes 4% faster ** added mode key support to logs and rotatable bricks

15nov2015

particle rendering system and particle limit setting ** block break particles ** reduced fps drop when moving between sections ** show world and particle thread tick time in info hud ** changed left/right click behavior of blocks and empty hand ** block selector is no longer occluded behind semi-transparent blocks ** improved anti-aliasing and z-fighting of section grid ** fixed possible race conditions with viewables and component systems ** fixed all cases where target selector wouldn't be updated ** fixed possible race conditions with entity positions ** --dump option to print out auc files

12oct2015

fixed control binding entry to pulse on bindings panel ** added reset buttons to many slider settings ** new window titlebar style ** window widgets can no longer exceed screen dimensions ** replaced some toggle buttons with check buttons ** logs and oriented stone bricks can now be used as camo ** fixed primary clip region to update when screen size changes

10oct2015

name is now displayed on collapsed panels ** uncollapsed panels now have a titlebar ** control bindings now save and load ** toggle checkboxes with mouse wheel


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