AU


Development ChangeLog

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17jul2015

better looking caves

15jul2015

fixed a world stall when moving while loading chunks

1jul2015

increased terrain blend rendering speed by 25% with section cache ** fixed crash by reseting stack browser to first page when searching ** fixed stack browser scrollbar and page indicator when no results

28jun2015

improved biome edges ** fixed bedrock color ** increased ocean depth by 16 blocks ** dirt around and below cold water ** increased rendering speed by 123% with a section cache

23jun2015

11 types of glass using 32x32 textures

22jun2015

thin slabs and flowers can now be seen in hand ** gravel block ** fixed stone stripe pattern on mountain sides ** gravel and stone biomes ** gravel, dirt and sand clusters in stone layers ** bumpy bedrock ** surface boulders

21may2015

fixed memory leak ** added P key to force GC and write debug stats to log file

20may2015

fixed hand so it always returns when punching blocks ** brightened face shading ** flowers and worldgen ** tweaked tall grass worldgen

15may2015

creative fly speed setting ** snow slab worldgen ** added shadow to info HUD text ** ice block and worldgen

13may2015

seed based chunk generation ** improved chunk generation


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